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have a lot of computer hobbies, from
composition, to digital photo/video editing (YOUTUBE.com)
and my own web-design company
(Outside the Cube)
but, I also play a variety of Video,
Strategy and RPG Games.
Below are some of
the games I enjoyed the most and one I developed -
THE SUN NEVER SETS
- is a turn based PBEM (play by email) strategy game.
Other games I also play often are
THE SUN NEVER SETS (TSNS) - A
turn based PBEM (Play By E-Mail) strategy game. This game was two years in
development and three years in BETA Play testing!
Basically it is a cross between Risk, Diplomacy and Dungeon's &
Dragons. One player assumes the role of Game-Master (GM; currently yours
truly) who enforces rules, organizes, maintains & processes turns/battles and
ultimately decides what players MAY or MAY NOT do in the game. There is a
basic set of rules and the GM is the final authority over game-play, game
resolutions and allowances.
Set in a world of
medieval type warfare, there is a nice level of diplomacy the player's may engage in
and a sizeable amount of room for growth within the game. Players "Evolve"
Units as they test their strategies and skills on their quest to
single-handedly (or with allied forces) control the entire TSNS map
(much like RISK!) Players (and/or alliances) win when all other player's are
After an 1 year hiatus to implement
new rules, strategy and various upgrades from the first playtest of TSNS - TSNS-II
was born in 2012 and ran until 2018...
Feel free to download
the rules set and check out the game. Basically the rulebook is a "Guide"
Book and it's ultimately up to the GM how he/she wishes to enforce or "grow" the
CLICK HERE to
DOWNLOAD the FINAL TURNS/VICTORY SUMMARY Movie from TSNS 1st Edition!
NEW CONTENT BELOW!!!
CLICK HERE to DOWNLOAD the
GAME-MASTER (GM) JOURNAL that was kept from 1/17/08 - 9/3/2011
HERE to DOWNLOAD LATEST "TSNS" Version II RULES Ver. 2c (ADVANCED 2017)
TSNS Version II Map - 2015 (TURN 15)
Little Dude "processes" battles
from TSNS ver. 1 (circa 2009)
"Covering all the bases" VIP with SF
Escort at Helipad
ARMY - A first person game played online in which you assume the role
of a US Army Ranger/Special Forces soldier. You must first complete Basic training and
optional medical training modules to play many of the
maps but, if you choose to complete the
Special Forces training, you may play the game as one of the US Army's
most elite - a Special Forces Soldier! You play online with solely human opponents/teammates
and although there is some close quarter battle (CQB) it is by far not as
hectic (no "re-spawning") as games such as UNREAL Tournament can be.
AMERICAS ARMY was created with funds from the US ARMY as a
simulation/public relations tool to demonstrate the capabilities of the US
ARMY. The benefit of that
endeavor is that the game is completely, 100%
free. (There are links to the download at the main site (linked from
anywhere it says AMERICAS ARMY
on this page :o)
The game is addictive and one very cool
aspect is the mission objectives, which are vague, but allow all
players to play as US Army or allied insurgent forces personnel
- So while you may see your teammates as allies and the enemies as members of
the OPFOR terrorist group, the players on the opposing team, see themselves
as US ARMY and you as OPFOR. Therefore you are always playing
against the "bad" guys - very cool. In addition, players
build HONOR points by completing mission objectives and killing OPFOR,
which help's build your Honor
Points and thus increase your Honor level (Which helps you to hold
higher ranking positions in missions.) Reciprocally, honor points are
also deducted from your
account total for killing allies or civilians -
ultimately cause you to lose honor levels. All players start at
honor level 10.
I play this game with many of the same guys I
play Age of Wonders with, but we have a small group of others who also
partake in the online games. You can find most of
us on an America's Army tracker...
Come by and check us out. I'm FUBARHQ and
For free, this game can't be beat. See you in the arena...
a man, and you are an assassin. Kill millions of men, and you are a
conqueror. Kill everyone, and you are a god." - Bishop Porteus
WONDERS - A turn based game in which you control
one of a dozen races of beings for control of the realm. You can
choose from a variety of races such as Humans, Elves, Dwarfs and Orcs,
Goblins, Undead or one of a half dozen others. You may choose to
play/act alone, or in conjunction with other players to conquer the map.
aspect of AGE OF
WONDERS is that our group of Friends
(those who have sites are indicated by an "AOW" next to
their websites) can play against each other without the restriction of
most multi-player games - mainly - not requiring all of us to be online at
the same to time to play against one another.
"play by email" or PBEM aspect of this game sets it apart from
all others; allowing us to play our turn in a time that is convenient for
each of us and then when finished, e-mailing the turn as an attachment to
the next person in the chain. The computer plays the AI between our
"human" player turns and it makes for some great fun. You
can still all be online at the same time and play a simultaneous
"real-time" turn based version, but the PBEM seems to suit us
best due to the time-zone differences we all have.
I am usually
playing a few different scenarios at the same time and
have played several scenarios that have lasted for over a year. The game also provides a
relatively easy "editor" interface and we have made a few
different maps to play against/with one another. Below you'll find a
list of the campaigns we have either "made" and/or
"modified" and played in AGE OF
WONDERS. (feel free to click any of the campaign's
below to download.)
For additional maps and links, go to the
following website - Heaven
<Right click> on a Scenario name and choose "SAVE TARGET
AS..." to download the map...
||RYAK'S REALM (XL - 3 levels)
||Ryak - developed by Mark "El Capitan"
Avellino. It took him a few months to complete this challenging
map. I started this map with Mark and Jeff over a year ago and we
are still going... Great game-play and best played as a co-op as the
||RULE OF THIRDS (L - 2 levels)
||ROT - developed by me, Darth
M, as a loose companion to a novel, of the same name, I have
written. A fairly challenging map that inhibits the player that
likes to sweep across lands quickly. Played best as a single or
co-op as the "GOOD" races.
||LAND OF GENESIS (XL - 3 Levels)
||LOG - developed by me, Darth M, as a scenario in
which naval and aerial units would be more important for offensive
campaigns than typically found in most AOW maps. Features a quest,
secret entrances to races lands, the mythical "City of Wizards"
and highly defendable lands. Makes for a challenging
adventure. Played best as any of the races.
WarriorS (XL - 3 Levels)
||SAW - developed by
We modified the game slightly, but it was our first real scenario and it
was loads of fun. We played as a co-op until no one else was
||The Legends of
Hectoraze (XL - 3 Levels)
||LOHA - developed by
Difficult map with some great scenery and tough independent AI.
We're playing as a co-op, and modified the heroes, but the ORC's are still
very, very strong.
(XL - 3 Levels)
||Misthaven - developed by Devin
Serink. A nicely rendered map, with an extremely difficult set of
independent AI running around. I boosted the heroes up to LVL 10 and
added a few more units and it's still tough - One must be very careful in
the beginning of this campaign - 5 of us are in this one and it's slow
going - looks good though.